# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
import time
from marionette_driver import expected, By, Wait
from gaiatest.apps.base import Base
[docs]class PlayerView(Base):
_audio_locator = (By.ID, 'audio')
_active_view_locator = (By.CSS_SELECTOR, 'iframe.active[src*="/views/player/index.html"]')
_player_seek_elapsed_locator = (By.ID, 'elapsed-time')
_player_controls_shadow_dom_locator = (By.ID, 'controls')
_player_controls_play_locator = (By.ID, 'toggle')
_player_controls_forward_locator = (By.ID, 'next')
_cover_image_shadow_dom_locator = (By.ID, 'artwork')
_seek_bar_shadow_dom_locator = (By.ID, 'seek-bar')
_cover_share_locator = (By.CSS_SELECTOR, '[data-l10n-id="share-song"]')
_rating_view_locator = (By.ID, 'rating')
_stars_on_locator = (By.CSS_SELECTOR, '.rating-star.star-on')
def __init__(self, marionette):
Base.__init__(self, marionette)
self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator))
element = self.marionette.find_element(*self._cover_image_shadow_dom_locator)
Wait(self.marionette).until(lambda m: element.rect['x'] == 0 and element.is_displayed())
self.apps.switch_to_displayed_app()
[docs] def tap_play(self):
self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator))
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._player_controls_shadow_dom_locator))
self.marionette.find_element(*self._player_controls_play_locator).tap()
self.apps.switch_to_displayed_app()
[docs] def tap_forward(self):
self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator))
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._player_controls_shadow_dom_locator))
self.marionette.find_element(*self._player_controls_forward_locator).tap()
self.apps.switch_to_displayed_app()
[docs] def tap_cover_in_player_view(self):
self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator))
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator))
#wait until the overlay disappears
Wait(self.marionette).until(expected.element_not_displayed(*self._rating_view_locator))
self.marionette.switch_to_shadow_root()
self.marionette.find_element(*self._cover_image_shadow_dom_locator).tap()
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator))
Wait(self.marionette).until(expected.element_displayed(
Wait(self.marionette).until(expected.element_present(*self._rating_view_locator))))
self.apps.switch_to_displayed_app()
def _get_star_locator(self, rating):
return By.CSS_SELECTOR, 'button[value="%s"]' % rating
[docs] def tap_star(self, rate):
"""
give rating. (After tapping the cover to make the ratings overlay appear)
"""
self.tap_cover_in_player_view()
self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator))
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator))
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._rating_view_locator))
Wait(self.marionette).until(expected.element_displayed(*self._get_star_locator(rate)))
self.marionette.find_element(*self._get_star_locator(rate)).tap()
self.apps.switch_to_displayed_app()
@property
def star_rating(self):
self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator))
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator))
rating = self.marionette.find_element(*self._rating_view_locator).get_attribute('value')
self.apps.switch_to_displayed_app()
return int(rating)
@property
def player_elapsed_time(self):
self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator))
self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._seek_bar_shadow_dom_locator))
Wait(self.marionette).until(expected.element_displayed(
Wait(self.marionette).until(expected.element_present(*self._player_seek_elapsed_locator))))
elapsed_time = time.strptime(self.marionette.find_element(*self._player_seek_elapsed_locator).text, '%M:%S')
self.apps.switch_to_displayed_app()
return elapsed_time
[docs] def is_player_playing(self):
# get 4 timestamps during approx. 1 sec
# ensure that newer timestamp has greater value than previous one
timestamps = []
for i in range(4):
timestamps.append(self.player_current_timestamp)
time.sleep(.25)
return all([timestamps[i - 1] < timestamps[i] for i in range(1, 3)])
@property
def player_current_timestamp(self):
player = self.marionette.find_element(*self._audio_locator)
return float(player.get_attribute('currentTime'))