Source code for gaiatest.apps.music.regions.player_view

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

import time

from marionette_driver import expected, By, Wait
from gaiatest.apps.base import Base


[docs]class PlayerView(Base): _audio_locator = (By.ID, 'audio') _active_view_locator = (By.CSS_SELECTOR, 'iframe.active[src*="/views/player/index.html"]') _player_seek_elapsed_locator = (By.ID, 'elapsed-time') _player_controls_shadow_dom_locator = (By.ID, 'controls') _player_controls_play_locator = (By.ID, 'toggle') _player_controls_forward_locator = (By.ID, 'next') _cover_image_shadow_dom_locator = (By.ID, 'artwork') _seek_bar_shadow_dom_locator = (By.ID, 'seek-bar') _cover_share_locator = (By.CSS_SELECTOR, '[data-l10n-id="share-song"]') _rating_view_locator = (By.ID, 'rating') _stars_on_locator = (By.CSS_SELECTOR, '.rating-star.star-on') def __init__(self, marionette): Base.__init__(self, marionette) self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) element = self.marionette.find_element(*self._cover_image_shadow_dom_locator) Wait(self.marionette).until(lambda m: element.rect['x'] == 0 and element.is_displayed()) self.apps.switch_to_displayed_app()
[docs] def tap_play(self): self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._player_controls_shadow_dom_locator)) self.marionette.find_element(*self._player_controls_play_locator).tap() self.apps.switch_to_displayed_app()
[docs] def tap_forward(self): self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._player_controls_shadow_dom_locator)) self.marionette.find_element(*self._player_controls_forward_locator).tap() self.apps.switch_to_displayed_app()
[docs] def tap_cover_in_player_view(self): self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator)) #wait until the overlay disappears Wait(self.marionette).until(expected.element_not_displayed(*self._rating_view_locator)) self.marionette.switch_to_shadow_root() self.marionette.find_element(*self._cover_image_shadow_dom_locator).tap() self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator)) Wait(self.marionette).until(expected.element_displayed( Wait(self.marionette).until(expected.element_present(*self._rating_view_locator)))) self.apps.switch_to_displayed_app()
[docs] def tap_share_button(self): self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator)) self.marionette.find_element(*self._cover_share_locator).tap() from gaiatest.apps.system.regions.activities import Activities return Activities(self.marionette)
def _get_star_locator(self, rating): return By.CSS_SELECTOR, 'button[value="%s"]' % rating
[docs] def tap_star(self, rate): """ give rating. (After tapping the cover to make the ratings overlay appear) """ self.tap_cover_in_player_view() self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._rating_view_locator)) Wait(self.marionette).until(expected.element_displayed(*self._get_star_locator(rate))) self.marionette.find_element(*self._get_star_locator(rate)).tap() self.apps.switch_to_displayed_app()
@property def star_rating(self): self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._cover_image_shadow_dom_locator)) rating = self.marionette.find_element(*self._rating_view_locator).get_attribute('value') self.apps.switch_to_displayed_app() return int(rating) @property def player_elapsed_time(self): self.marionette.switch_to_frame(self.marionette.find_element(*self._active_view_locator)) self.marionette.switch_to_shadow_root(self.marionette.find_element(*self._seek_bar_shadow_dom_locator)) Wait(self.marionette).until(expected.element_displayed( Wait(self.marionette).until(expected.element_present(*self._player_seek_elapsed_locator)))) elapsed_time = time.strptime(self.marionette.find_element(*self._player_seek_elapsed_locator).text, '%M:%S') self.apps.switch_to_displayed_app() return elapsed_time
[docs] def is_player_playing(self): # get 4 timestamps during approx. 1 sec # ensure that newer timestamp has greater value than previous one timestamps = [] for i in range(4): timestamps.append(self.player_current_timestamp) time.sleep(.25) return all([timestamps[i - 1] < timestamps[i] for i in range(1, 3)])
@property def player_current_timestamp(self): player = self.marionette.find_element(*self._audio_locator) return float(player.get_attribute('currentTime'))